An International Publisher for Academic and Scientific Journals
Author Login 
Scholars Journal of Arts, Humanities and Social Sciences | Volume-7 | Issue-07
Developing an Interactive Game to Educate SHS Students on Teenage pregnancy: Case Study in Yaa Asantewaa Senior High School
Faustina Adjeley Adjei*, Michael Ayee, Anthony Kofi Badu
Published: July 26, 2019 | 125 125
DOI: 10.36347/sjahss.2019.v07i07.011
Pages: 496-500
Downloads
Abstract
Teenage pregnancy has become one of society’s major problems, where teenage girls of ages (15-19 years) indulge in sexual misconducts and ends up pregnant which lead to school dropout among others. Studies have shown that these girls are mostly students in the Senior High Schools. In an attempt to prove the research made, the study sought to design and construct interactive and educational game application for Senior High School students using Yaa Ashantewaa Senior High School as a case study. Quantitative and Studio-based method of qualitative research approach were employed in the study. The study revealed that interactive game is essential in the transmitting or transferring of information of importance to students. It will help the students in achieving a particular goal, where they become more immersed and focused in achieving knowledge whiles having fun hence to reduce teenage pregnancy in the country. The study recommends that advantage should be taken over the advancement of technology to develop more game applications which will help educate students and the general public on teenage pregnancy and other related social issues. Furthermore, the game application should be licensed and to make it an open to educational resourceful project for students to use. The study calls for further research to upgrade the interactive game for future use.