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Scholars Journal of Engineering and Technology | Volume-4 | Issue-01
Online Framework based on Serious Games for Healthcare:Case Studies
BegoƱa Garcia-Zapirain, Adel Elmaghraby
Published: Jan. 20, 2016 |
153
137
DOI: 10.36347/sjet
Pages: 25-39
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Abstract
Integrating serious games for Health has been proposed through a unified framework expanding current Health
informatics. Healthcare from this perspective includes care for persons with physical, mental or developmental
limitations. The main objective is to suggest an online framework to configure, monitor and analyze the results of health
intervention therapy based games using different media. The technology offers various possibilities to interact with the
game through tools such as iPad, Kinect, Wii or robots. All of them communicated through internet and the information
stored in the cloud. Having all the data in the cloud allows, not only have the updated tracking of the patient, also to
update the treatment based on the combination of appropriate games for every stage of the disease. To do this,
biofeedback information is included. The main benefit remains to be that Games can provide an improved lifestyle and a
more friendly approach to health diagnostics and therapies when possible.