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Scholars Journal of Engineering and Technology | Volume-4 | Issue-01
Online Framework based on Serious Games for Healthcare:Case Studies
BegoƱa Garcia-Zapirain, Adel Elmaghraby
Published: Jan. 20, 2016 | 125 95
DOI: 10.36347/sjet
Pages: 25-39
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Abstract
Integrating serious games for Health has been proposed through a unified framework expanding current Health informatics. Healthcare from this perspective includes care for persons with physical, mental or developmental limitations. The main objective is to suggest an online framework to configure, monitor and analyze the results of health intervention therapy based games using different media. The technology offers various possibilities to interact with the game through tools such as iPad, Kinect, Wii or robots. All of them communicated through internet and the information stored in the cloud. Having all the data in the cloud allows, not only have the updated tracking of the patient, also to update the treatment based on the combination of appropriate games for every stage of the disease. To do this, biofeedback information is included. The main benefit remains to be that Games can provide an improved lifestyle and a more friendly approach to health diagnostics and therapies when possible.